www.jupiter-ace.co.uk
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| Software index > 3D Maze |
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| Full title | 3D Maze |
| Year of release | 2007 - May |
| Publisher | Ricardo Fernandes Lopes |
| Producer / Author(s) | Ricardo Fernandes Lopes |
| Memory | 19 k |
| Type | Game |
| Original Cost | PD [© RFL 2007 under the GNU General Public License version 2 ] |
| Instructions |
3D Maze
To launch the game, use the word 3DMAZE The first screen allows to set the maze size from 3x3 to 30x20 rooms using the I, J, K, L keys. Pressing the P key starts the on screen maze generation. When it is done the player are placed at a random location at the maze South and an exit is set at North. Pressing any key takes you to a 3D view of the maze. The game shows only 5 rooms ahead. So if you are in a long corridor the far walls are not shown. To move around use the I, J, K, L keys. The steps taken are counted and you can look at the maze map using the H key (Help). This will show you the maze map but increases the Helps counting. At the bottom of the maze map there is a line showing the player's orientation and the number of Steps (S:) and Helps (H:). The Q key quits the game. There was two challenges in 3D Maze development. One was the implementation of a maze algorithm in Forth and the other was the 3D drawing strategy. For the maze algorithm I've followed the ideas in MazeWorks.com This was the first time I used files generated with FontEd. ![]() Screen shot of FontEd with 3D Maze graphics being designed. This simplified and speeded up the process of defining the graphic characters. Source listing of 3D Maze can be found here. |
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Screen shot
Easy Maze and a Hard Maze! |
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