|Previous Page > Software Index > Gobbledegook.|
|Year of release||1983|
|Producer / Author(s)||Julian Tippet|
To load type;
To run type
Full instructions are displayed by the program.
|Downloads||gobbledegook-[JA003] [CRC32 checksum ff5e64ed] | Distribution Permission On Request *|
Tape inlay image
Review: From Home Computing Weekly July 19, 1983
Jupiter Cantab, Cheshunt Building, Bateman Street, Cambridge CB2 1LZ
If you feel a sense of dé já vu on running this ineptly-named piece of electronic cannibalism it will not be in any way surprising, for there is a maze full of dots, a mobile mouth to eat them, ghosts - sorry, gooks! (got to watch the copyright!) - to eat the mouth and power packs which give old munchy seven seconds in which to eat a gook. Sounds familiar?
There are two levels of difficulty and the screen instructions tell you that when eaten by a gook you "lose" one of your three lives. The program keeps your ingestion score and tempts you to try to better it.
The game is very fast and will tax the skill of even the experienced arcade addict, who will also presumably feel at home with the continuous noise emission which accompanies it.
A relatively expensive version of this tired old game with very critical volume level on loading.
value for money
Review: From Personal Computing Today November 1983
Supplier. Jupiter Cantab
Machine: Ace 19K
This version of the game is not particularly user-friendly and suffers from a profound identity crisis. It is first of all the game that dares not speak its name, which of course should really be P--man. And in fact this is just a FOURTH re-hash of that tired old arcade game, but on the body of the cassette it proclaims itself as GOBBLEDEGOOK and tells you to load and run it under that name. You could waste a lot of time trying, but eventually a close study of the cassette case will reveal that the magic word is NOT as you were told but in fact GOBBLEGOOK - that is, without the central 'DE'.
Even then your troubles may not be over, since the volume level for loading is very critical. But persevere, and you will be rewarded with a maze full of dots, a voracious mobile mouth to consume them, 'gooks' to eat the mouth if it is insufficiently nimble, and 'powerpacks' which if consumed enable the gobbler to eat gooks for seven seconds. You have two levels of cannibalistic difficulty and three lives, one of which the on-screen instructions say you "lose" every time a gook eats the gobbler.
If you are either very young or very new to computer-games you will be struck by the marvellous originality and ingenuity of all this and delighted by the continuous noise emission which accompanies it. The game makes up with speed what it lacks in colour and the players' scores are recorded on screen. Even experienced arcade players will be kept hard at it manipulating the Ace's rubber keys to improve their scores.
A good implementation, once you have it running, but pricey for what you get.