www.jupiter-ace.co.uk
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| Software index > SokoAce puzzle game editor |
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| Full title | SokoED |
| Year of release | 2006 |
| Publisher | Ricardo Fernandes Lopes |
| Producer / Author(s) | Ricardo Fernandes Lopes |
| Memory | 19 k |
| Type | Game level editor |
| Original Cost | PD |
| Instructions |
You can create your own collection of maps and save a new versions of SokoACE! Any level (0 to 29) can be configured with a custom created map. To create your own maps use the SokoACE Map Editor - SokoED. Reset the Jupiter ACE and load the map editor with: LOAD SOKOED Start a new map with: <number> NEW Where <number> is just an arbitrary integer to label the map. (This number is a simple label with no meaning or relation with game levels) Move the editing cursor with: I to move cursor up Place map elements in the current cursor position using: S to place Soko. The map number can be changed using: N to increment map number by one When finished creating your new map, quit the editor with Q. Then save your map to a tape file with: MAP BSAVE <mapname> If you want to edit an already existing map load it and launch the editor with: (with SokoED already in memory) MAP BLOAD <mapname> EDAfter creating your map collection it's time to modify SokoACE to play them. Reset Jupiter ACE and load SokoACE with: LOAD SOKOACEThen replace any level with your own map using: <level> MAP 0 BLOAD <mapname> where <level> is a level to modify (from 0 to 29) and <mapname> is a map filename. For example: 10 MAP 0 BLOAD map111 This Will overwrite Level 10 with a map from file "map111". Repeat it for each level you want to modify then save a new version of SokoACE with: SAVE MYSOKOACE |
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