SokoAce puzzle game editor
Full title | Soko Editor |
Year of release | 2006 |
Publisher | JAAT |
Producer / Author(s) | Ricardo Lopes |
Memory | 19k |
Type | Utility |
Cost : | PD |
Download | Soko Editor
[CRC32 213FFFB2] Distribution Permission Allowed | Group 1 |
Instructions
You can create your own collection of maps and save a new versions of SokoACE!
Any level (0 to 29) can be configured with a custom created map.
To create your own maps use the SokoACE Map Editor - SokoED.
Reset the Jupiter ACE and load the map editor with:
LOAD SOKOED
Start a new map with:
<number> NEW
Where <number> is just an arbitrary integer to label the map.
(This number is a simple label with no meaning or relation with game levels)
Move the editing cursor with:
I to move cursor up
J to move cursor left
K to move cursor down
L to move cursor right
Place map elements in the current cursor position using:
S to place Soko.
(To be consistent, place only one Soko in the map)
Z to place Soko over a target mark
B to place a Box
O to place a Box over a target mark
T to place a Target mark
W to place a Wall brick
X to clear the current cursor position
C to clear the entire Map
The map number can be changed using:
N to increment map number by one
P to decrement map number by one
M to enter another map number
When finished creating your new map, quit the editor with Q.
MAP BSAVE <mapname>
If you want to edit an already existing map load it and launch the editor with:
(with SokoED already in memory)
MAP BLOAD <mapname> ED
After creating your map collection it's time to modify SokoACE to play them.
Reset Jupiter ACE and load SokoACE with:
LOAD SOKOACE
Then replace any level with your own map using:
<level> MAP 0 BLOAD <mapname>
where <level> is a level to modify (from 0 to 29)
and <mapname> is a map filename.
For example:
10 MAP 0 BLOAD map111
This Will overwrite Level 10 with a map from file "map111".
Repeat it for each level you want to modify then save a new version of SokoACE with:
SAVE MYSOKOACE