Life
Full title | Life |
Year of release | 2006 |
Publisher | Julian Skidmore |
Producer / Author(s) | Julian Skidmore |
Memory | 19k |
Type | Simulation |
Cost : | PD |
Download | Life Simulation
[CRC32 4177C552] Distribution Permission Allowed | Group 1 |
Instructions
Life is is actually a zero-player game and played on a wrap-around 64 x 44 grid with UDG cells on the Jupiter Ace. For each generation, the generation is listed, along with the current line that's being calculated and the population. It takes about 15s per generation.
The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbours, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:
- Any live cell with fewer than two live neighbours dies, as if by loneliness.
- Any live cell with more than three live neighbours dies, as if by overcrowding.
- Any live cell with two or three live neighbours lives, unchanged, to the next generation.
- Any dead cell with exactly three live neighbours comes to life.
The initial pattern constitutes the first generation of the system. The second generation is created by applying the above rules simultaneously to every cell in the first generation -- births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick. The rules continue to be applied repeatedly to create further generations.
To Load Type
load life13
Then enter;
FAST
49152
life
Life will then start. The number input to life is the fraction/65536 of living cells in the initial screen.