Moo / Hangman
Full title | Moo / Hangman |
Year of release | 1983 |
Publisher | Jupiter Cantab |
Producer / Author(s) | P A Vickers and R A Vickers |
Memory | 3K |
Type | Game |
Cost : | £5.95 |
Download | Moo Hangman
[CRC32 DC4582BF] Distribution Permission Allowed | Group 1 |
Instructions
Moo
Load the program by entering
load moo
Run by entering
go
The aim is to guess a four digit number which the Ace has thought of. All the digits are different. After each guess the Ace tells you how many digits from your guess are in the number and in the right position (bulls) and how many are in the number but in the wrong place (cows).
Follow the instructions displayed by the program to set up the number, and then enter your guesses.
Hangman
Load the program by entering
load hangman get c1 c2
Run by entering
go
This is a game for two. When the Ace asks 'word?', player 1 enters a word (without player 2 looking). After 'level?' the players enter an agreed difficulty level between 0 (easy) and 11 (difficult). Player 2 now guesses by typing in letters.
Load the program by entering
load moo
Run by entering
go
The aim is to guess a four digit number which the Ace has thought of. All the digits are different. After each guess the Ace tells you how many digits from your guess are in the number and in the right position (bulls) and how many are in the number but in the wrong place (cows).
Follow the instructions displayed by the program to set up the number, and then enter your guesses.
Hangman
Load the program by entering
load hangman get c1 c2
Run by entering
go
This is a game for two. When the Ace asks 'word?', player 1 enters a word (without player 2 looking). After 'level?' the players enter an agreed difficulty level between 0 (easy) and 11 (difficult). Player 2 now guesses by typing in letters.